Playtime Factory

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This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself.


Playtime Factory

The Playtime Factory (formally known as the Toy Factory or simply Factory) is one of the three current maps debuting from the spin-off title Project: Playtime. The room is showcased to be a shutdown, dim factory with many mechanisms and modules in sight.

The Playtime Factory takes the appearance of a compact, medium size map with a large area with multiple small employee work pods alongside little open areas.

Appearance

In general, the Playtime Factory is a dark and out-of-commission factory that glows a dark cyan color throughout all rooms. Multiple large cubical with technical innovations and control modules can be seen on-foot or seen throughout the walls of the factory. Each room is unique, filled with the familiar glowing lights yet each has a different format. The main highlight of this facility is the large one-eyed mechanism sitting in the middle of the factory, sitting alongside many toy production lines and a Puzzle Pillar.

Zone 01

Zone 01 is one of the nine zones seen throughout the Playtime Factory. This zone concentrates on hand-crafting designs, with a disconnected design facility and elevated platform that can be acquired through a slide-like staircase within the room. Production tables, innovating supplies, and eatables can be seen throughout the area - primary facing towards the wall.

Zone 02

Zone 02 is one of the nine zones seen throughout the Playtime Factory. It emerges into a light olive green color, unlike the original cyan-blue color. The room consists of a Puzzle Pillar is closed off by two Crash Doors, and features such as multiple rack sets holding toys and pipes throughout the walls and ceiling. The room across from it appears to be an employee storage, with multiple scattered lockers, shelves, and rackets. Finally this zone is shockingly connected to Zone 5 through a Grapple Handle and great pit connecting the two rooms together

Zone 03

Zone 03 is one of the nine zones seen throughout the Playtime Factory. This zone appears as a rectangle-shaped area with a single Puzzle Pillar within it. Small desks and connecting pipes can be seen around/inside this area, alongside a small garbage dump nearby. A Crash Door can be shut from the far left, and a Grapple Handle can be scrutinized, simply covering a minor part of the room.

Zone 04

Zone 04 is one of the nine zones seen throughout the Playtime Factory. This zone has a singular ventilation system that looks similar to a plus sign. The ventilation system serves no real purpose other than as a diversion for Monsters chasing Survivors, and there are no other props in this room aside from hazard warnings and signs.

Zone 05

Zone 05 is one of the nine zones seen throughout the Playtime Factory. This zone acts as if a supply closet with a single Puzzle Pillar featured. The room consists of small props hanged on shelves, alongside mechanisms and tools kept in storage for certain innovative situations. Red buckets, yellow crates, and red gas cans can be seen sitting on these shelves. Bron-themed water-tanks and pipe supports can be seen sitting in the corner of the room. Finally, the room has many exits, including many ventilation systems and a small hallway leading to Zone 02.

Below the zone composed of a Employee Only, appearing as though a Kitchen. Disparate any room, the place glows an orange color as apposed to the traditional cyan lights. The room composed of a kitchen station complete of supplies and tools such as a fridge, microwave, and more. Sweet, snacks and various variants meals could be found around the station, messily placed onto the counters. Alone from the station, a blue board featuring more messily placed snacks could be scrutinized all over the all board.

Zone 06

Zone 06 is one of the nine zones seen throughout the Playtime Factory. This zone mainly consists of a compact, small area with only one highlight--a Toy Deposit mechanism. Outside this area there are many sitting defective items in yellow garbage bags.

Zone 07

Zone 07 is one of the nine zones seen throughout the toy factory. This zone contains a small control module-area with many long counters full of buttons and technology. A Port-A-Lounge can be found within this room, a small shelf featuring the same props seen within Zone 05 can also be found, and a toy deposit mechanism can also be found in this area.

Zone 09

Zone 09 is one of the nine zones seen throughout the Playtime Factory. This zone depicts a power-managing area, featuring many power boxes and mechanisms that appear to be connected to the walls. The room also features a large hole blocked off by railings, with the hole featuring numerous pipes going down to nothing below. A Puzzle Pillar can be featured within this zone as well. Finally, an elevated surface that leading to a long hall connecting Zone 06 to Zone 08 together via catwalks connecting all the zones throughout the factory

Puzzle Pillars

TBA

Strategies

Survivor

Although the map appears to be confined and confusing, once memorizing and running over the Playtime Factory numerous times, a Survivor has a big benefit over the Monster. Corridors are scaled for exclusively Survivors, meaning monsters need to crouch down to enter limited areas. Ventilation systems could be seen everywhere all over the zoned areas, allowing for consistent, smooth escapes. Conveyors could be passed over via the backside, resulting in monsters having to crouch likewise to zones. However, the map is compacted and complicated to navigate; which may result in conflict for newer players.

Monster

Monsters may struggle in the Playtime Factory, as there are a variety of bunched zones that require the Monster to crouch down to pass over. Mobility is tough, as big gated holes could be fallen into if you carelessly jump throughout the map. Fortunately, you respawn on the nearest surface. The map is complete of elevated, square rooms known as "Zones," which make navigation and searching for survivors a hassle. Port-A-Lounges could be found almost everywhere, and several can even be found within dismal shadows, allowing for Survivor's to hide within the shadows.

Navigation

Project: Playtime
Content Navigation
Characters
SurvivorsLeith PierreMicath PierciadoHuggy WuggyMommy Long LegsBoxy BooBunzo BunnyPJ Pug-a-PillarWuggies
Maps
Pre-Game LobbyTheaterPlaytime FactoryFeeding PitScreening RoomDestroy-a-ToyMisfit Pit
Gameplay Mechanics
Puzzle PillarsPort-A-LoungeCrash DoorsGrapple HandlesDash HandlesSabotagesPerksToy PartsToy Machine Deposits
Character Cosmetics
Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics
Loading ScreenSound Packs
Miscellaneous
ToyboxShoppyToy TicketsPlaycoinsUpdate Patch LogUnused ContentSoundtrackEaster Eggs
Locations
Setting
Playtime Co.
Chapter 1 Locations
Main EntranceGift ShopSecurityMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Chapter 2 Locations
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Chapter 3 Locations
PlaycareHome Sweet HomePlayhouse
ARG Locations
Storage B

References