Minor Locations

From Poppy Playtime Wiki
Jump to navigation Jump to search
Daisy.png I'm rooting for you! Get it, root?

Minor Locations has not been given an official, canon name. So this, conjured name will currently be used until an official name will be revealed.

Reason: Nearly all the names seen on this specific page are conjured names to make the page more appealing to look at!



Minor Locations are locations that serve little-to-no purpose in the game. These locations range from puzzles, simple accessory rooms, and more. In this page, we list off all the locations that are considered "Minor Locations".

Chapter 2: Fly in a Web

Navigation Room

Navigation Room

The Navigation Room is a room filled with five large closed doors: Game Station, Innovation, Playplace, Research, and Production. The room appears after finding the Poppy Key, opening Elliot Ludwig's Office, and exiting the Backrooms. The room acts as a "navigation room," presumably for Elliot Ludwig to quickly move across the factory, as the slide that you jump down to results in you coming out of Elliot's tunnel.

The room is a very minor room, and is only seen during the cutscene where Poppy gets kidnapped by Mommy Long Legs. The room has a very similar look to the entire factory, with the colorful tiled floor, white walls with red bottom edges, and the familiar locked doors seen all throughout in the factory.

In the center of the room, a large tunnel-hole is seen that you must jump into to progress through the game.


Higher-Up Tunnels

Higher-Up Tunnels

The Higher-Up Tunnels are an extremely minor, but somewhat important area for lore purposes. The small part of the Game Station Hallway shows tunnels that presumably are used by higher-ups to navigate their way through the factory.

In order, the employees shown include: Eddie M.N.R., Leith Pierre, Elliot Ludwig, Stella Greyber, and an unknown fifth slide with letters that has been seen decaying off. The letters are J, A, H, Y, E, O, N, B, A, I, and M.

A theory has circulated around that these letters spell a "name" for our protagonist, The Player. The theory is that The Player is the Head of Production, and how we are one of the higher-ups in the factory. Using these letters, a presumed name for the Player is "Jamie B. Honey." (Although the extra 'A' was replaced with an 'E', which would actually make it "Jamie B. Honay.") Another name that has been speculated is "Jay Bohemian."[1]


GrabPack Storage

GrabPack Storage

GrabPack Storage is a storage unit entirely dedicated to storing GrabPacks for the children in need of them when playing the Wack-a-Wuggy minigame. This room can be seen right outside of Wack-A-Wuggy.

The room serves no purpose at all, besides being a little "prop area." The room is a small, condensed room with a cage covering a shelf of GrabPack hands and pieces.


Staircase

The Staircase seen from bottom to top.

The Staircase is a large, rundown destroyed staircase themed with a red, blue, and yellow color. This minor area is only seen and used to navigate yourself back to the Game Station after defeating the Mini Huggies.

The area is also the exact location of the Kissy Missy Trophy, which is seen on one of the steps when you attempt to climb it.


Statues Watchtower

Statues Watchtower

The Statues Watchtower is a minor room within Statues. The room is the area you take to escape PJ Pug-a-Pillar before running into a pile of debris. The room has a table going across an entire wall with TVs, toys, etc. This room also contains Assessment Form (S. Abell) and Assessment Form (M. Lata). Multiple holes and locked doors scatter the area, although one hole will result you in going into the cave part of the factory, which leads to Water Treatment.


Bay 09

Bay09One.png

Bay 09 is a location in the Playtime Co. factory, which debuted in Chapter 2: Fly in a Web. It is a minor room that only serves as a way to return to the Game Station, after defeating and exterminating Mommy Long Legs. Bay 09 is an abandoned, rusted room full of large pipes, stairs, and wires. The Player goes through this area to get to the Game Station, after escaping Mommy Long Legs.

Alongside this, the room consists the story-revealing VHS Tape Log 08502 at the very top of the many staircases you must climb to return back to the Game Station.

FinalLevel.png

Train Station

The Train Station is the pivotal, final location of Chapter 2: Fly in a Web. It is introduced as the center piece of the Game Station, but it only becomes truly available once Mommy Long Legs has been defeated. It's here where you not only acquire the final train code and save Poppy, it is also where one can find the Formal Request Form and Employee Instructions. Going here is necessary as it's where the Train is located and it's used to help complete the chapter.

VHS Tapes

Storage B.png

Storage B

Storage B is a location in the Playtime Co. factory. It was first introduced in Rowan Stoll's Computer Database before appearing in RESTRICTED relocation 08-08-1995.mp4. This room had a scaffolding-type ceiling and had shelves holding boxes and toys, some strewn about on the floor. Playtime Co. likely used this place to temporarily store their unused BBI experiments until they found a suitable occupation for them. This area was also where Patty Hall was demoted to on January 4, 1991 and where Kissy Missy was retrieved from on August 8, 1995.

References

Navigation

Locations
Setting
Playtime Co.
Chapter 1 Locations
Main EntranceGift ShopSecurityMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Chapter 2 Locations
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Chapter 3 Locations
PlaycareHome Sweet HomePlayhouse
ARG Locations
Storage B