Musical Memory

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Musical Memory

Musical Memory otherwise known as the Memory and Cognitive Recognition Test is a minigame in Chapter 2: Fly in a Web, located in the Game Station. It is one of the minigames the Player must face to obtain the three Train Code fragments. The game is similar to the popular toy, Simon Says.

Appearance

In front and behind the player are buttons and two screens. Above the platform, there is a viewing platform, in which Mommy Long Legs talks to the player from. The screen shows a color and its name, or a symbol, and there are buttons around the bottom platform which increase in number as the rounds progress.

Above the player are pipes and wires, with Bunzo Bunny connected to the top plate in the middle. As the game progresses, he advances towards the player. If the player correctly inputs the pattern, he moves upwards. However, if the player makes a mistake, he will lower at a faster pace until reaching the player and killing them.

Gameplay

Once standing on the platform and watching the Musical Memory Tutorial, four colored buttons will appear in front of you. You must click the buttons in the same format of the colors seen flashing on the screen. The rounds get gradually harder until the second round, where a unique color (that being Violet) appears behind the player to confuse them. Round three introduces Orange and White and the round slowly starts to get impossible. After the Fourth round, buttons will appear on the top and bottom of you. Colors that flash at an alarming pace start to appear on the screen, being practically impossible to complete. A Cease button will appear spinning around the area; clicking this button will break the entire game and you will complete the round automatically. You must then continue to a locked vent seen on the bottom of the games platform.

Rounds

Round # List of Added Buttons Image
#1 (easy)
  • Red
  • Blue
  • Yellow
  • Green
TelevisionPlatformColors.png
#2 (medium)
  • Violet
TelevisionPlatformPurpleSymbolsWhite.png
#3 (hard)
  • Orange
  • White
TelevisionPlatformPurpleSymbolsWhite.png
TelevisionPlatformsOrangeHeart.png
#4 (difficult)
  • J
  • Heart (♡)
  • Pi (π)
  • Smiley Face [:)] (Sometimes)
  • Question Mark (?) (Sometimes)
TelevisionPlatformPurpleSymbolsWhite.png
TelevisionPlatformsOrangeHeart.png
#5 (impossible) NOTE: YOU ONLY HAVE TO HIT THE CEASE BUTTON
  • Cease (⚠)
  • Omega (Ω)
  • Turquoise
  • Theta (θ)
  • 'G'
  • 'Massacre'
  • Tangerine
  • 'Ravenous'
  • Lambda (λ)
  • Burgundy
  • Coquelicot
  • Snowflake (❄)
  • 'E'
  • Smiley Face [:)]
  • Question Mark (?)
TelevisionPlatformTopSymbols.png
TelevisionPlatformBehindToySymbols.png
TelevisionPlatformRaisedSymbols.png


Trivia

  • Daisy was originally going to be the antagonist of Musical Memory, instead of Bunzo.
  • Along with Daisy, six other antagonists for Musical Memory were considered:
  • Some of the buttons in Round 5 relate to the overall franchise of Poppy Playtime.
    • Ravenous is an adjective for "extremely hungry", symbolizing the experiments' need for eating.
    • Coquelicot was originally a French vernacular name for the wild corn poppy, symbolizing Poppy's name etymology.
    • Massacre could refer to how all the workers in the factory were killed by their own experiments (such as Huggy Wuggy) during The Hour of Joy.
  • In a concept art for Musical Memory, there are some buttons unused in the final version, these being:
    • Grey
    • Bisque
    • Slight Blue
    • 'Fighter'
    • 'Rebuild'
    • 'Cutoff'
  • Most of these scrapped notes have audio files in the files, which are viewable here or here.
  • The button to end the game, Cease (⚠), used to simply just say 'Reset', and have a purple border around the button, along with a green wirey device on top of it. This is only found in the early dev build.


Navigation

Locations
Setting
Playtime Co.
Chapter 1 Locations
Main EntranceGift ShopSecurityMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Chapter 2 Locations
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Chapter 3 Locations
PlaycareHome Sweet HomePlayhouse
ARG Locations
Storage B