Image | Description | Type |
---|---|---|
An old version of the logo. | Logo | |
Music theme and voice sound effects found in the files that hint to a Simon Says game in Chapter 1 that the player would need to play in order to turn the power back on. | Concept, SFX, OST | |
A unseen model of the Playtime Co. logo outside the entrance of the Factory. | Model | |
The unseen frames below the Security room and Poppy's poster. It creepily shows presumely the developers' faces or the Playtime Co. employees. | Model | |
A empty room of the Cafeteria in the Playtime Area. | Room | |
A empty room of the Testing Room in the Playtime Area. The room also seems to be filled with a red-themed light source, hinting at the fact that it was possibly a testing area for toy productions, but then it was likely transformed into a laboratory to create the experiments. This is all speculation though, none of this has been confirmed. | Room | |
A empty room of the Theater in the Playtime Area. Curiously, The Theater is larger than the other 2 rooms, possibly hinting at the fact that this room was at the very least in early development stages. Interestingly, the door to the Theater is seen possibly open in the Chapter 2 Trailer. | Room | |
File:UnusedGlassStand?.png | A unseen model of the Glass Stand below the room where you get the Red Hand for your GrabPack. | Model |
A unused room that was most likely to be planned to be the final room after Huggy Wuggy chases you. Upon entering the unused room, There is a cutscene of the player shutting down the door. The room contains what it looks like to be bookshelves, a desk, and a chair, However, one of those bookshelves are fake. It leads to a staircase where you enter a unused version of Poppy's Room. | Room | |
A unused staircase after you leave the Unused Room. If you walk down the staircase, You can enter the unused version of Poppy's Room. | Room | |
The unused version of the hallway leading to Poppy's Room. | Room | |
The unused version of Poppy's Room. Instead of Poppy Playtime being in a glass box, She's instead in a blue cloth hanged up from the ceiling. | Room | |
The unused version of the area where Huggy Wuggy jumpscares you. This is also where the old model of Huggy Wuggy is in. | Room | |
A large unused room of what it looks like to be a office. | Room | |
A unused room with a office desk and a chair on it. | Room | |
A large unused room of what it looks like to be a office lobby or a office desk for Leith Pierre or Elliot Ludwig. | Room | |
A unused room with what it looks like to be a bathroom. Shockingly, The colored doors on the bathroom are actually the color code for the Security room. | Room | |
A unused room with what it looks like to be a doll assembly room. This room can be seen from the Vintage Poppy Commercial VHS Tape/Intro cutscene of the game. This room is surprisingly disturbing. | Room | |
A unused room behind the door with the sign that says Stairway to Hell. This room could have been unused because it might convince players that they have the right path but dies anyways, or they fall and actually live but be stuck there. | Room | |
An old synopsis teased by the developers planned for the game. Its most likely work similar to the start screen when starting Chapter 1: A Tight Squeeze. | Storyline | |
The BETA version of the Main Entrance that went unused. | Room | |
The BETA version of the Playtime Area that went unused. | Room | |
The BETA version of the Security room that went unused. | Room | |
You were originally intended to enter the Playtime Co. Factory by opening the door outside it. This has been scrapped for unknown reason. | Room | |
Your main character driving up to the Playtime Co. Factory in a car. | Room | |
An outside view of the parking lot, showing the car you were supposed to drive in. | Room | |
A brightly glowing object with an also glowing Playtime logo on top, most likely a placeholder object, an unused item for a tutorial, or a prototype version of the colored boxes you have to pick up later on in the finished game. | Room | |
The BETA version of the GrabPack's length mechanic. Instead of text, only a circle indicator is currently used today. | Mechanic | |
A sign reading "Thanks for playing!" used during a Beta version, as either a demo or just a test. | Room/Mechanic | |
An image of a VERY old version of the game, in which you played as a small toy in a house, being chased by a furless Huggy Wuggy. It was also revealed that The Prototype, Poppy, and Candy Cat, along with other toys, were also going to be featured in here as well. The story was also, somehow, very similar to the current one. It is told to not have gotten past the idea phase, but from the image it looks like it got far into development. | Game/Idea | |
An old image in the files, showing an alternate version of Huggy where his whole face is blue and pulled downards. | Image |
Unused Content
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Contains Discontinued Information
This article contains information that has been discontinued by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused. |
This page is a list of unused content found in Poppy Playtime. This includes content that has been removed, changed or left unreleased.
Unused Assets
Image | Description | Type |
---|---|---|
Unused models for the proto-type PJ Pug-a-Pillar, originally known as Cassie Cutie-Pillar. (More documented in TLSIPPC2 or in it's official page.) | Concepts/Models | |
Daisy, originally the enemy that would attack you in Musical Memory, who was later replaced with Bunzo Bunny. (More documented in TLSIPPC2 or in it's official page.) | Concepts/Models | |
An early storyboard animation showing that Mommy Long Legs's death was originally going to have her pulled in to the grind by her hands, and have her head get crushed instead of her Cephalothorax, or torso. (More documented in TLSIPPC2) | Concept/Animation/Story | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Love Bug. (More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Cy-Dog. (More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Lilly. She was planned to move on her rollerskates, and be mascot for a fictional company called "Frog Skates". (More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Sunni Buddy. However, she did show up in the rejected toys area in the official game. She was planned to have a bendable stem, be able to sing, and have a creepy voice. (More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Monster Truck. (More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for one of the toys that would try to attack you in one of the three mini-games, named Jolly Clown. His concept went through 4 designs, before being ultimately scrapped.(More documented in TLSIPPC2 or in it's official page.) | Concept/Toy | |
A concept for a factory room, similar to the green hand molding room, that would appear before the Wack-a-Wuggy room. (More documented in TLSIPPC2.) | Concept/Room | |
A concept for a factory room, similar to the green hand molding room, that would appear before the Statues game. (More documented in TLSIPPC2.) | Concept/Room | |
Unused concepts for Daisy, when she was still planned to be Bunzo's predecessor. (More documented in TLSIPPC2) | Concepts | |
Concept for Mommy Long Legs (More documented in TLSIPPC2) | Concepts | |
Concept for the Musical Memory antagonist, before Bunzo was selected. (More documented in TLSIPPC2) | Concepts | |
Concepts for the Bunzo. (More documented in TLSIPPC2) | Concepts | |
Unused trailer footage and models. (More documented in TLSIPPC2) | Promo | |
An image from an unused opening to the game, in which the player would see Poppy peaking around a corner, and have to chase her through a ten minute obstacle course through the catwalks. (More documented in TLSIPPC2) | Gameplay/Rooms | |
An image for a work in progress introduction for Mommy Long Legs, in which she would hang from the ceiling instead, and have entirely different dialouge. (More documented in TLSIPPC2) | Gameplay/Dialouge/Animation | |
An image for a work in progress introduction for Mommy Long Legs, in which it appears she would have a different model, and have entirely different dialouge. (More documented in TLSIPPC2) | Gameplay/Dialouge/Animation | |
A toy found in the files called 'Love Dog'. It is likely that this toy would be found in the scrapped toys room, but fittingly, they were entirely scrapped from the game. | Model/Character | |
A very early version of the game station, featuring a giant sun and moon on the ceiling. (More documented in TLSIPPC2) | Room | |
Revamped version of the sun & room game station. (More documented in TLSIPPC2) | Room | |
A very early version of Musical Memory. (More documented in TLSIPPC2) | Room | |
|
Lost buttons for Musical Memory. All of these can be seen as actual buttons in the concept art shown in the article above, with the exception being that 'Grey' doesn't have a sound file. | Audio |
An unused animation and audio of Poppy getting hit and saying "Ow!", likely for if the player were to hit her with the GrabPack. | Animation/Audio |
Image | Description | Type |
---|---|---|
An unused map for Project: Playtime of a forest. (Possibly a testing map) | Map | |
Winning screens for each monster and the survivors. | GUI | |
An unused concept/design for the Shoppy page, showing how a cosmetic's page would look in the Shoppy menu. | Concept/GUI | |
An unused emote, in which the grabpack hands would transition into a middle finger sign. This could be achieved by pressing the 'F' and 'U' keys at the same time in the multiplayer prototype in the files of Chapter 2. | Emote | |
An unused icon of a rifle, in the same style of the perks and sabotage icons. | Image | |
An unused animation for Boxy Boo of him hiding in his box, peaking out, and suddenly jumping out. | Emote |
Image | Description | Type |
---|---|---|
An unused soundtrack for Poppy Playtime; it's current use is unknown. (More documented in it's official page.) | Soundtrack |
References
Categories:
- Pages with broken file links
- Pages using Tabber parser tag
- Unused Content
- Scrapped Antagonist