Cart Corridors

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Cart Corridors is a location in the Playtime Co. factory, which debuted in Chapter 2: Fly in a Web. In this location, you must pull a cart named Barry throughout the corridors while opening locked doors to break the bunch of boarded wooden boards blocking the path to the next room.

Appearance

The Cart Corridors is a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When entering the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls.

Gameplay

Before you enter the area, Kissy Missy will appear from the darkness, and opening a locked door for you to enter the room. Unfortunately, she is never seen within the tunnels ever again. You then enter a room filled with Green Hand Receivers, a cart with the label "Barry" on it. The goal of the Cart Corridors is to push the Barry cart through the entire room by opening the games that block the railway. You must push Barry to have him crash into a group of wooden boards on the other side of the room.

To do this, you must continuously take and reuse power sources, open doors, and possibly even watch the Marcas Brickley Reprimanding (Potential Problem) tape that can be found at the second to last obstacle gated room. After pushing Barry through the entire room, Barry falls down a spiral railway and crashes into the boards, breaking the boards for us to enter the room to the right, before falling into a dark void.

Gallery

Gameplay

Teasers

Trivia

  • Although presumed that the Cart Corridors aren't inspired by the Backrooms, the room strikes an extreme resemblance to said franchise with its yellow walls.[1]

Navigation

Locations
Setting
Playtime Co.
Chapter 1 Locations
Main EntranceGift ShopSecurityMain LobbyPower RoomWarehouseMake-A-FriendVentilation ShaftPoppy RoomSecret Door
Chapter 2 Locations
Elliot Ludwig's OfficeEmpty ClosetBackroomsNavigation RoomHigher-Up TunnelsPower RoomGame StationMolding RoomMusical MemoryRejected RoomWack-a-WuggyGrabPack StorageCart CorridorsStaircaseStatuesStatues WatchtowerWater TreatmentIncinerating RoomHidden LabyrinthBay 09Train Station
Chapter 3 Locations
PlaycareHome Sweet HomePlayhouse
ARG Locations
Storage B

References List