The Player

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The Player

Not what you're looking for? See Survivors from Project: Playtime.

But you, you worked here! So if anyone deserves to die alone, it's you.

Mommy Long Legs


The Player is the main protagonist of Poppy Playtime. They have appeared in Chapter 1: A Tight Squeeze, Chapter 2: Fly in a Web, and will appear in Chapter 3: Deep Sleep.

Appearance

The Player's physical appearance isn't seen in-game, and any surfaces that could reflect the Player's appearance are shown as shadows. However, Chapter 2's files reveal that The Player is a faceless yellow mannequin with a spherical head, similar to the Survivors in Project: Playtime. The Player has not talked and the only known information about them is that they were formerly an employee for Playtime Co., but either left their job, were replaced by another employee, or were fired. When their GrabPack is pulling a heavy object, the Player can still move around with ease. During the vent chase, The Player is shown to be agile in their movements, being able to turn around corners, enter lower parts of the vents and even run quickly, while still holding the GrabPack.

Personality

The Player appears to be a determined individual, returning to the factory where people disappeared a decade ago and continuing to see their journey through. (Whether this is of noble intentions, atonement, or concealment is currently unknown, as it's unlikely any minimum-wage employee is going to risk their life like this.) They are very intelligent, as they effectively utilize the environment to their advantage, whether it's for traversal purposes, solving puzzles, or fighting back against monsters. The Player also has more of a flight-than-fight instinct, often running away from monsters and only fighting back when cornered and given a chance.

Chapter 1: "A Tight Squeeze"

In 2005[2], The Player receives an anonymous letter inviting them back to the factory to find the company's staff, with an image of a poppy, representing the location they must find. A Yellow VHS Tape is also included with the message. After opening the Security Room, they obtain their GrabPack (which only has one hand for now). They then use it to enter the Main Lobby, where they are greeted by a giant statue of Huggy Wuggy, Playtime Co.’s most popular toy. After restoring the power in the Power Room, they immediately see that Huggy has disappeared.

After walking through a creepy hallway, The Player enters the Warehouse, where they have to find 4 power cells to activate the crane and collect the GrabPack's second hand. They enter the conveyor belt that transfers toy parts to the Make-A-Friend machine and fix the power to enable the conveyor to move. Once they arrive, they restore power to the Machine to make their own Cat-Bee.

The Player then places their toy in the scanning device to unlock the door, but instead of leaving, Huggy Wuggy emerges, forcing them to flee into the Ventilation Shaft next to the Make-A-Friend machine. Unfortunately, Huggy enters the vents and gives chase, trying to catch and kill them. Once The Player leaves the vent, the exit closes behind them, and they pull down a box from above them to break the bridge to stop Huggy from reaching them. Though they land safely on a catwalk, Huggy strikes the railing and falls into the facility's abyss, slamming into several pipelines and leaving behind dark red blood splatters.

Finally, they find the door with a large poppy mural painted around it. Inside, they find Poppy Playtime herself resting in a glass case. After opening the case door, the lights flicker as Poppy's eyes open, and The Player passes out, with a confused but thankful Poppy saying, "You opened my case."

Chapter 2: "Fly in a Web"

After regaining consciousness, The Player explores a new area of the factory, utilizing their GrabPack to traverse chasms and crumbling floors. After entering Elliot Ludwig's Office, they find Poppy in the Backrooms. Poppy, in response to their rescue, decides to help them escape via the Game Station located deep under the facility. This plan is soon vandalized, as Mommy Long Legs assaults and snatches Poppy, forcing The Player to drop down to attempt to save her. Once in the station, Mommy Long Legs confronts them, tearing off their Red GrabPack Hand and stating that to escape, they must play three games that become increasingly more difficult.

After creating a Green Hand in the Molding Room, they enter the first game, Musical Memory, a "Simon Says"-like game where The Player has to select the correct buttons before a starving Bunzo Bunny reaches them. This gradually gets faster until the game malfunctions, forcing them to hit the emergency stop button. After Mommy gives them the first Train Code fragment, they briefly enter the Rejected Room before returning to the Game Station.

The second game is Wack-a-Wuggy, a game similar to "Whack-a-Mole", where The Player must hit the Mini Huggies with their GrabPack as they're coming out of holes in the walls. After they receive the second Train Code fragment from Mommy, they enter the Cart Corridors. When The Player comes up to a closed gate, Kissy Missy appears; walking in a similar manner to Huggy Wuggy. Kissy stares at them for a few seconds before glancing at a nearby lever. She pulls down on it, but she only manages to make it fall halfway before attempting it a second time and successfully pulling it. As the gate slowly rises back up, Kissy turns away and disappears into the darkness. After this incident, The Player returns to the Game Station with the help of Barry.

The third and final game is Statues, a game similar to ‘Red Light. Green Light’, where The Player navigates a maze while being pursued by PJ Pug-a-Pillar.

They escape the third game, which is obviously rigged (the ending is blocked by debris). However, this infuriates Mommy Long Legs in the process, who starts hunting down The Player, claiming that they "cheated", and that she is going to play "one last game" with them, calling it "Hide-and-Seek". After surviving Mommy's relentless chase, they trap Mommy in a grinder and activate the lever, killing her. Soon after, a mysterious, claw-like hand appears from the bottom of the partially closed door and drags Mommy's severed torso into the dark, before the door to the right opens, and The Player is let back into the Game Station. Navigating Bay 09 lets them find a trapped Poppy and free her. Poppy then boards the Train while they input the Train Code correctly, getting the Train to move.

However, Poppy, witnessing The Player's outstanding agility and intelligence, deems that they are "too perfect to lose", and changes the train's direction at the last second. Poppy then states she had "so much time to think and reflect", and that together, they can "set things right." Before she can finish, the sound of a digital alarm clock cuts her off, leaving her with only enough time to exclaim "What-?" before the audio is cut off. The Train begins to accelerate at an alarming pace. The Player attempts to use the emergency stop, but the Train derails and crashes, and they black out, but not before seeing a sign for Playcare.

Chapter 3: "Deep Sleep"

TBA

Death

If The Player dies, one of a few death screens will appear, followed by a white screen (the ones related to The Prototype have a red screen), and then being teleported back to the last autosave checkpoint. The death quotes are random, and some relating to the lore.

Chapter 1 Death screens

  • ɔ̃ɛ̃X́ŋG̀ ɛ̃ᴜãŋ ǝ̀ããà ᴜãʌ̀ɚ̀. Get up.
  • Don't die just yet. Get up.
  • Exp. 1006. Isn't he wonderful?
  • More lives are at risk than just yours. Get up.
  • It's not your time. Get up.
  • Death isn't permanent. Get up.
  • It's too early to die. Get up.
  • I need you alive. Get up.
  • Don't let them inside. Get up.
  • INNOVATION IS KEY. THANK YOU SCIENCE.

Chapter 2 Death screens

  • Nobody is here by choice. Get up.
  • You can take it. Get up.
  • You can die later. Get up.
  • This isn't about you. Get up.
  • We're almost there. Get up.
  • I still have plans for you. Get up.
  • We're just getting started. Get up.
  • There are fates worse than death. Get up.
  • Don't let them near you. Get up.
  • It's not over. Get up.
  • I never said it would be easy. Get up.
  • The Prototype has saved us! Isn't he wonderful?
  • INNOVATION IS KEY. MAY WE FORGET DEATH.
  • HE IS LOOSE. THIS IS AN EMERGENCY LOCKDOWN.
  • ɛ̃ᴜãŋ 'ɔ̃ã ᴜæɔ̃ɛ̃ ᴜæɚ̀ioŋ. GET UP.

Chapter 3 Death screens

TBA

Trivia

  • In the Ventilation Shaft, when Huggy Wuggy gets too close, the GrabPack shakes, as if the Player is shaking in fear.
    • However, the GrabPack also shakes when Mommy Long Legs gets too close in the Hide-and-Seek, so it's possible that the ground is just shaking.
  • It's speculated that the coded death screens are a variation of Cyrillic characters.
    • ɔ̃ɛ̃X́ŋG̀ ɛ̃ᴜãŋ ǝ̀ããà ᴜãʌ̀ɚ̀. would be: Stay, they need help.
    • ɛ̃ᴜãŋ 'ɔ̃ã ᴜæɔ̃ɛ̃ ᴜæɚ̀ioŋ. would be: They're just hungry.
  • It's theorized the person talking to The Player on the death screens is The Prototype, as the words "Get up" are used by the Monster Tutorial Narrator in Project: Playtime, who is believed to be The Prototype.
  • When the Train crashed, The Player started bleeding from their head, implying that they'll be dealing with a concussion in Chapter 3.
  • A theory has circulated that the letters on an unknown fifth tube slide in Higher-Up Tunnels spell a "name" for The Player. The theory is that The Player is the Head of Production (or the Head of Security), and how they are one of the higher-ups in the factory. Using these letters, a presumed name for The Player is "Jamie B. Honey." (Although the extra 'A' was replaced with an 'E', so it would actually make it "Jamie B. Honay.") Another name that has been speculated is "Jay Bohemian."[3]

Navigation

Civilians
Playtime Co. Employees
Elliot LudwigLeith PierreRichAveryInterviewerStella GreyberScientistJarenSharonPatty HallMarcas BrickleySarah AbellMatteo LataJimmy RothEddie M.N. RittermanDr. Matthew WaysonRowan StollResource Extraction SpecialistsHarley Sawyer1170 Retrieval Team1199 ScientistMicath PierciadoClaire HarperJoel Sinclair
Experiments
Marie PayneMakayla HyssopThomas ClarkeTheodore Grambell
Other People
The PlayerMolly Ludwig

References

  1. https://discord.com/channels/916031007482851338/916031007482851341/939333047600447528
  2. 2005 Reasoning- If Playtime Co. closed on August 8th, 1995, that would mean The Player returned in 2005, as a decade had passed.
  3. Game Theory: You Are The Villain of Poppy Playtime