Survivors

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Survivors

Not what you're looking for? See The Player from Poppy Playtime.

You need to collect toy parts to make a giant toy, get that giant toy on the train, then leave.
Leith Pierre


The Survivors, otherwise known as Resource Extraction Specialists, are the main protagonists of Project: Playtime. They are one of the two sides that can be played during active matches. Their role is to collect all six toy parts without being eliminated. Out of the 7 players, 6 players will be Survivors while the other will be the monster.

Appearance

Similarly to the Player, the Survivors seen within Project: Playtime appear as blank yellow figures. Their sophisticated joints can be seen throughout their shoulders, knees, foot joints, and feet. They are commonly depicted with GrabPacks strapped across their back and arms.

Story

Project: Playtime

After Playtime Co. was abandoned on August 8th, 1995, Leith Pierre hires a series of Resource Extraction Specialists to enter the factory and build giant toys seen scattered throughout the maps featured within Project: Playtime to continue the Bigger Bodies Initiative. However, during this process, the Resource Extraction Specialists encounter the monsters Playtime Co. created, resulting in them swiftly attempting to extract Toy Parts while running from the Monster lurking around the area.

Abilities

Primarily Ability

Roll.png
Roll
Description Allows the Survivor to move faster for a brief period of time to evade the monster.
Cooldown 4.25 Seconds

Perks

The Survivors are equipped with a series of Perks that act as effective passives that Survivors can utilize to act and move more efficiently. Perks can be bought and selected when editing your Survivor via the main menu alongside the pre-game menu. Many perks can be bought and equipped at your disposal, with a player having up to three perks active at one time. Purchasing said perks require Toy Tickets, which can be obtained from simple actions throughout gameplay.

Gallery

Trivia

  • Individually colored Player models were dug up in the files of Chapter 2: Fly in a Web. Many other assets confirm that these assets were added for testing Project: Playtime.
  • On the Developer Q&A podcast viewed on the Mob Entertainment YouTube Channel, developer Ben Pavlovits revealed that more movement mechanics similar to the Roll ability are being considered to be added within Project: Playtime.[1]

Navigation

Project: Playtime
Content Navigation
Characters
SurvivorsLeith PierreMicath PierciadoHuggy WuggyMommy Long LegsBoxy BooBunzo BunnyPJ Pug-a-PillarWuggies
Maps
Pre-Game LobbyTheaterPlaytime FactoryFeeding PitScreening RoomDestroy-a-ToyMisfit Pit
Gameplay Mechanics
Puzzle PillarsPort-A-LoungeCrash DoorsGrapple HandlesDash HandlesSabotagesPerksToy PartsToy Machine Deposits
Character Cosmetics
Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics
Loading ScreenSound Packs
Miscellaneous
ToyboxShoppyToy TicketsPlaycoinsUpdate Patch LogUnused ContentSoundtrackEaster Eggs

References

  1. "Yeah, that's been part of our experimental thing we have been doing. We have been playing with lots of moving mechanics and we're all a big fan of movement mechanics. We can't really say which ones are going to be put out yet, don't want to make any promises but we have a lot in the works" -Ben Pavlovits (Timestamp 38:14)