Port-A-Lounge

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The Port-A-Lounge is a feature in Project: Playtime that gives the survivor the opportunity to hide from the Monster. By temporarily holding your breath, you can trick the monster into believing you've escaped their grasp.

Usage

Initially meant as a cheap mental health retreat for employees; these lockers can be located all throughout the three maps currently available in Project: Playtime. Walking towards one of the many lounges will prompt you to enter it. After accepting this prompt, you will be successfully hiding inside of the locker.

Alongside this locker comes a breath feature, which allows you to completely be quiet while hiding. Not using the breath feature will result in the Monster faintly hearing your breathing if standing near your whereabouts.

Reliability

Port-A-Lounges can be reliable in some cases, primarily when a survivor gets out of the monster's sight while fleeing. Survivors can try to swiftly hide before the monster catches them, but they may be caught and kicked out of their locker by the creature with its bare hands. Holding your breath is also difficult because you must start breathing after holding it for too long. Also you will get kicked after you have been in a port-A-lounge for more than 45 seconds

Countering

Monsters can attack Port-A-Lounges. If it sustains enough damage, it will open and if a survivor is inside, they will take damage. While a monster can only see a survivor inside the Port-A-Lounge if the survivor is witnessed entering it, they can listen and hear a survivor breathing. Survivors can hold their breath for a short period of time.

If a player hides in a Port-A-Lounger for too long, a red light will shine, alerting the monster.

Alongside this, the No Escape sabotage will force all Port-A-Lounges open, removing anyone inside. During this sabotage, Port-A-Lounge may not be entered.

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