Toy Tickets

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This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself.

ToyTickets.png


Toy Tickets are one of the two different currencies seen within Project: Playtime. The tickets can be obtained after solving puzzles, reviving Survivors, and depositing Toy Parts. Toy Tickets are used to buy Sabotages and Perks for both Monsters and Survivors.

Obtaining Tickets

Toy Tickets can be obtained throughout gameplay, you can simply obtain Toy Tickets by solving puzzles, reviving Survivors, and depositing Toy Parts. The more risk the task holds, the more tickets you will obtain. Below is the key to the amount of tickets you obtain every action.

Survivors

Amount given How to complete
20 Tickets Complete one of the three puzzles seen on the Puzzle Pillars.
30 Tickets Revive any Hostage survivor from the Feeding Pit by pulling them out from the Pit Diposits.
5 Tickets Obtain a Toy Parts then deposit the part into any Toy Deposit machines.

Monster

Amount Given How to Complete
10 Tickets Downing a Survivor
20 Tickets Depositing a survivor in the Feeding Pit

You cannot obtain any Toy Tickets at all if you don't do any of these actions, and there isn't a cap to the amount of Tickets you obtain during a match. You will be notified on the top right when you have obtained your tickets in-game at the end of the round. Leaving a round before the match ends forfeits all tickets.

Using Tickets

When it comes to using Tickets, you cannot use the Toy Tickets to buy any cosmetics. Buying cosmetics are exclusively for the apposing currency, that being the Playcoins. You can buy passives and abilities that Survivors and Monsters can use throughout gameplay, used to make gameplay easier and more efficiently.

You can buy Perks with Toy Tickets for 600 Ticket's each, each time doubling in price to upgrade the perk again until you upgrade the Perk three times. Upgrading Perks allow for the Perk to shorten the length of a puzzle, increase the efficiency, and more unique features that the Perks have in share. The same can be said for Sabotages, except Sabotages can be upgraded to last longer or work more efficiently. However unlike Perks, Sabotages have a cooldown after usage and the cooldown normally is around 100-150 seconds in length.

Below features all the available perks and sabotages that can be bought. As stated, all Perks and Sabotages cost 600 tickets, and continously ramps up in price until 2,400.

Survivor Perks

Power Walker
Shadow Walker
Leave No Trace
ThinkFast
Leadership
Punching Bag
Distant Savior
Genius
Master Pianist

Monster Sabotages

Feeding Frenzy
Boobytrap
Directionless
Living Nightmare
No Pack
No Escape
Shutdown
Total Lockdown

Navigation

Project: Playtime
Content Navigation
Characters
SurvivorsLeith PierreMicath PierciadoHuggy WuggyMommy Long LegsBoxy BooBunzo BunnyPJ Pug-a-PillarWuggies
Maps
Pre-Game LobbyTheaterPlaytime FactoryFeeding PitScreening RoomDestroy-a-ToyMisfit Pit
Gameplay Mechanics
Puzzle PillarsPort-A-LoungeCrash DoorsGrapple HandlesDash HandlesSabotagesPerksToy PartsToy Machine Deposits
Character Cosmetics
Huggy WuggyMommy Long LegsBoxy BooOutfitsHatsFacesShirtsPantsShoesSkinsGrabPackHandsEmotes
Misc. Cosmetics
Loading ScreenSound Packs
Miscellaneous
ToyboxShoppyToy TicketsPlaycoinsUpdate Patch LogUnused ContentSoundtrackEaster Eggs