Perks
CAN'T RUN, JUST DIE!
This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself. |
Perks are external abilities that Survivors wield within the spin-off title Project: Playtime. Bought with Toy Tickets, perks are minor passives that greatly affect your gameplay in your favor. These perks can affect any sort of action whether that be movement, your Puzzles, or interaction with the world. Perks can also be upgraded, making them more reliable and useful throughout gameplay.
Functionality
Perks can be bought and selected when editing your Survivor via the main menu alongside the pre-game menu. Many perks can be bought and equipped at your disposal, with a player having up to three perks active at one time. Purchasing said perks require Toy Tickets, which can be obtained from simple actions throughout gameplay.
You can only have three perks active at a time, but you can upgrade them as you earn more Toy Tickets. The first perk costs 600 tickets, the second costs 1,200 tickets, and the third costs 2,400 tickets. Perks work while you're playing the game, either constantly or during specific actions like solving puzzles on the Puzzle Pillars. The more the perk is upgraded, the more effective it works.
List of Perks
Icon | Perk Name | Effect | Description |
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Roly Poly | Doubles the amount of roll charges you use at the cost of an increased cooldown. | Provides an extra roll charge, enhancing your maneuverability and ability to escape pursuers. | |
Shadow Walker | Decreases the survivor footsteps' audio | Significantly reduces the volume of your footsteps, ensuring that you remain unheard by all players. | |
Leave No Trace | Footsteps either fade when crouching, walking, or during any action depending on level. | Removes all existing footprints when you crouch, and when upgraded, prevents them from being created. | |
ThinkFast | Reflex Puzzle requires less buttons to press in order to complete. | Reflex puzzle takes fewer hits to solve. | |
Leadership | Regenerate health for other player, as well as yourself as long as you're regenerating someone else. | This will cause other survivors around you to regenerate health. You will also regenerate if you are healing other players. Using this will allow you to lead the charge while healing yourself and your teammates! Upgrading this Perk will increase the rate at which health will regenerate. | |
Punching Bag | Increases the Survivors health and decreases damage output. | This will provide you with additional health on top of the maximum amount. Using this means you can take more hits before getting downed! Upgrading this Perk will increase your maximum health. | |
Distant Savior | The time it takes to rescue a player from the Feeding Pit is shortened. | This will decrease the amount of time it takes to life another survivor from the feeding pit. Using this allows you to more quickly save your teammates! Upgrading this Perk will speed at which you save others. | |
Genius | You will be able to input incorrect codes without triggering the fail condition # amount of times depending on upgrade level. | Enables you to input an incorrect code during the memory puzzle without triggering the fail condition. | |
Master Pianist | Piano Puzzle's phases get shortened depending on upgrade level. | This will cause the Piano Puzzle to have fewer patterns. Using this allows you to complete the piano puzzle far quicker! Upgrading this will decrease the number of patterns you have to complete. |
Scrapped Perks
Icon | Perk Name | Effect | Description |
---|---|---|---|
Power Walker | Speeds up character movement while walking and running. | This will substantially increase the speed at which you walk. Using this will help you to move quicker and evade capture! Upgrading this Perk will increase the percentage you speed is boosted by. |
Trivia
- If a player leaves the Piano Puzzle, and a different player with Master Pianist attempts to play a puzzle of which he wouldn't need to play as many notes, the puzzle is automatically completed.
Project: Playtime Content Navigation | |
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Survivors • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |
- Project: Playtime
- Perks