Dash Handles
CAN'T RUN, JUST DIE!
This article is exclusive only to the game Project: Playtime. This is not affiliated with the base game itself, so please do not add it with the base game itself. |
The Dash Handles are a feature in Project: Playtime that pull the Survivor towards it when it is grabbed by the Survivor's Grabpack. It can give the Survivor a quick boost to escape a Monster quickly.
Usage
Dash Handles can be used to gain a quick, short boost to possibly escape Monsters, or just as a quick boost to get around the map easier.
Reliability
There is a 4-second cooldown between using Dash Handles. You can tell by the glow: glowing means it's active, dim means it's unable to be used.
Countering
If you activate the No Escape sabotage, it will disable all Dash Handles for a short period of time, depending on your sabotage level. The same applies to No Pack, which disables the GrabPack and prevents you from using the Dash Handles.
Project: Playtime Content Navigation | |
---|---|
Survivors • Leith Pierre • Micath Pierciado • Huggy Wuggy • Mommy Long Legs • Boxy Boo • Bunzo Bunny • PJ Pug-a-Pillar • Wuggies | |
Pre-Game Lobby • Theater • Playtime Factory • Feeding Pit • Screening Room • Destroy-a-Toy • Misfit Pit | |
Puzzle Pillars • Port-A-Lounge • Crash Doors • Grapple Handles • Dash Handles • Sabotages • Perks • Toy Parts • Toy Machine Deposits | |
Huggy Wuggy • Mommy Long Legs • Boxy Boo • Outfits • Hats • Faces • Shirts • Pants • Shoes • Skins • GrabPack • Hands • Emotes | |
Loading Screen • Sound Packs | |
Toybox • Shoppy • Toy Tickets • Playcoins • Update Patch Log • Unused Content • Soundtrack • Easter Eggs |