Sabotages/No Pack

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Sabotage NoPack.png

No Pack is one of the six sabotages featured in Project: Playtime. This sabotage causes the GrabPack hands to not fire, forcing the player to wait for the sabotage to end or have someone else repair it. This sabotage is beneficial for monsters, as the players are rendered defenseless.

Description

When activated, all Specialist Grabpacks will temporarily break and will require repair from a teammate. Upgrading this Sabotage will increase its duration.
No Pack's description in Project: Playtime


Reliability

This sabotage is very effective for easily disrupting the normal flow of the game. The perk jams the wire coming from survivors' GrabPacks wires, but be aware that two Specialist can work together to fix both of their GrabPacks instantly. With this in mind, it is best to use this perk for interrupting any Specialists about solving the puzzle, saving their teammate from the pit, or during a chase when a Specialist is about to close a Crash Door or cross a Grapple Handle.

Leveling

# Level Benefits Cost
I Level 1 15 seconds ToyTickets.png 600 tickets
II Level 2 20 seconds ToyTickets.png 1,200 tickets
III Level 3 25 seconds ToyTickets.png 2,400 tickets

Navigation

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceThinkFastLeadershipPunching BagDistant SaviorGeniusMaster Pianist
Sabotages
Feeding FrenzyBoobytrapDirectionlessLiving NightmareNo PackNo EscapeShutdownTotal Lockdown
Removed/Scrapped
Power Walker