Sabotages/Total Lockdown

From Poppy Playtime Wiki
Jump to navigation Jump to search
Sabotage TotalLockdown.png

Note: As of Phase 3, this sabotage has been merged with No Escape and is no longer available in the list of sabotages in project playtime due to this change.

Total Lockdown used to be one of the eight sabotages featured in Project: Playtime. This sabotage slams all Crash Doors regardless of the situation, with no way to open back up until the sabotage ends. This sabotage is beneficial for monsters, as Crash Doors are one of the main ways of countering monsters.

Description

When activated, all crash doors will slam shut, closing off several access points throughout the map. What was an open environment has now become a deadly maze. With this, you can trap survivors and knock them down! Upgrading this Sabotage will increase the duration it lasts for.
Total Lockdown's description in Project: Playtime


Reliability

Total Lockdown is a fine sabotage that forcefully slams all Crash Doors down without reproductions. The sabotage, although being useful, crumbles in comparison with No Escape, which performs the exact same action alongside opening all Port-A-Lounges and disabling all Grapple Handles. This sabotage can still be beneficial with the fact that it runs longer than No Escape.

Leveling

# Level Benefits Cost
I Level 1 15 Seconds ToyTickets.png 600 tickets
II Level 2 30 Seconds ToyTickets.png 1,200 tickets
III Level 3 45 Seconds ToyTickets.png 2,400 tickets

Navigation

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceThinkFastLeadershipPunching BagDistant SaviorGeniusMaster Pianist
Sabotages
Feeding FrenzyBoobytrapDirectionlessLiving NightmareNo PackNo EscapeShutdownTotal Lockdown
Removed/Scrapped
Power Walker