Sabotages/Feeding Frenzy

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Sabotage AutoCarry.png

Feeding Frenzy is one of the six sabotages featured in Project: Playtime. This sabotage causes Specialists that are downed to be automatically sent to the Feeding Pit. This sabotage is beneficial for monsters, as they won't have to carry Specialists and risk them escaping their grasp.

Description

While active, all "Downed" Specialists will immediately be deposited into the nearest available Huggy Hatch. Upgrading this sabotage will increase the duration it lasts for.
Feeding Frenzy's description in Project: Playtime


Reliability

Feeding Frenzy is reliable for aggressive, die-hard monsters who want to quickly down Specialists while not having to worry about the time to send them down the Feeding Pit. Although previously not rewarding you with Toy Tickets, the Feeding Frenzy sabotage works best when it comes to downing a series of Specialists; especially with Huggy Wuggy's Charge Hug ability.

Leveling

# Level Benefits Cost
I Level 1 20 Seconds ToyTickets.png 600 tickets
II Level 2 30 Seconds ToyTickets.png 1,200 tickets
III Level 3 40 Seconds ToyTickets.png 2,400 tickets

Trivia

  • According to the files of Project: Playtime, the former name of the Feeding Frenzy was "Auto Carry".
    • This possibly meant that, initially, the sabotage would instantly pick up downed survivors after monsters jumpscaring them.

Navigation

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceThinkFastLeadershipPunching BagDistant SaviorGeniusMaster Pianist
Sabotages
Feeding FrenzyBoobytrapDirectionlessLiving NightmareNo PackNo EscapeShutdownTotal Lockdown
Removed/Scrapped
Power Walker