Sabotages/Shutdown

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Sabotage ShutDown.png


Shutdown is one of the six sabotages featured in Project: Playtime. This sabotage causes Puzzle Pillars to be shut down, requiring players to reactivate them at a breaker. This sabotage is beneficial for monsters, as it keeps players from progressing and gives the monster a chance to catch them at a breaker.

Description

When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers.
Total Lockdown's description in Project: Playtime


Reliability

Shutdown is a useful sabotage for interrupting the gameplay flow for the living survivors around the map. The sabotage can only be stopped by utilizing your GrabPack hand to jump-drive the breaker. There are two breakers around the map, each afar from each other. It is best to utilize Huggy's mini counterparts, Mommy's Grapple, or Boxy's ability to hide in his box while crouching to catch any survivors off-guard.

Leveling

# Level Benefits Cost
I Level 1 10 Seconds ToyTickets.png 600 tickets
II Level 2 15 Seconds ToyTickets.png 1,200 tickets
III Level 3 20 Seconds ToyTickets.png 2,400 tickets

Navigation

Perks & Sabotages
Perks
Roly PolyShadow WalkerLeave No TraceThinkFastLeadershipPunching BagDistant SaviorGeniusMaster Pianist
Sabotages
Feeding FrenzyBoobytrapDirectionlessLiving NightmareNo PackNo EscapeShutdownTotal Lockdown
Removed/Scrapped
Power Walker