Sabotages/Shutdown
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Shutdown is one of the six sabotages featured in Project: Playtime. This sabotage causes Puzzle Pillars to be shut down, requiring players to reactivate them at a breaker. This sabotage is beneficial for monsters, as it keeps players from progressing and gives the monster a chance to catch them at a breaker.
Description
“ | When activated, all puzzles will stop working entirely and must be repaired via one-of-two breakers within the environment. Upgrading this Sabotage will increase the time needed to repair the breakers. | ” |
— Total Lockdown's description in Project: Playtime |
Reliability
Shutdown is a useful sabotage for interrupting the gameplay flow for the living survivors around the map. The sabotage can only be stopped by utilizing your GrabPack hand to jump-drive the breaker. There are two breakers around the map, each afar from each other. It is best to utilize Huggy's mini counterparts, Mommy's Grapple, or Boxy's ability to hide in his box while crouching to catch any survivors off-guard.
Leveling
# | Level | Benefits | Cost |
---|---|---|---|
I | Level 1 | 10 Seconds | 600 tickets |
II | Level 2 | 15 Seconds | 1,200 tickets |
III | Level 3 | 20 Seconds | 2,400 tickets |
Perks & Sabotages | |
---|---|
Roly Poly • Shadow Walker • Leave No Trace • ThinkFast • Leadership • Punching Bag • Distant Savior • Genius • Master Pianist | |
Feeding Frenzy • Boobytrap • Directionless • Living Nightmare • No Pack • No Escape • Shutdown • Total Lockdown | |
Power Walker |
Categories:
- Sabotages
- Project: Playtime