Bigger Bodies Initiative

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This article includes information that has been theorized by fans. It is not canon nor confirmed if the information on this page will be/is official!


Bigger Bodies
Giant toys, we can increase our workforce and simultaneously decrease the number of lawsuits and people on our payroll if the people we have working aren't people.
Harley Sawyer


The Bigger Bodies Initiative was the catalyst that led to Playtime Co.'s orphan/employee experiments and eventual downfall. It was a proposition made by Harley Sawyer to address the ongoing declining profits, failed experiments, and accidental sightings at Playtime Co.

History

Founding

Harley Sawyer, a.k.a. "The Doctor", approached the Playtime Co. executives in the late 1980s or early 1990s with a solution for the company's ongoing problems. Incidents of lower-level employees witnessing confidential experiments and decreasing profits were causing Playtime Co. to crumble. Harley proposed the development of giant toys to increase the workforce and cut costs as a potential solution.

Post-Introduction

After the Bigger Bodies Initiative was accepted, Playtime Co. built the Game Station to test their orphans, as their minds could be easily molded into subservient workers. An orphan was assigned a toy and had to complete three minigames, which tested the child's brain speed and efficiency, reaction time, and physical endurance and strength. As they played the games, scientists monitored their progress from nearby observation rooms, recorded their performance, then sent the assessments to Stella Greyber. If they did well, the orphan would be sent back to Playcare, where scientists used Poppy Gas and electrical shocks to turn them into their assigned toy.[1] However, this procedure had an unintended side effect: the experiments didn't remember who they were, but they did remember locations that were familiar with and felt safe in.

By March 30th, 1991[2], via Harley's leadership, Playtime Co. had created multiple experiments to aid in different parts of the factory: Experiment 1170 served as the factory's security, Experiment 1222 served as the Game Station's host, Experiment 1188 was the caretaker of the Playcare, and Boxy Boo (presumably Experiment 1160) served as a last resort for disposing any lower-ended employees aware about the Initiative. The experiments were a mixture of orphans and employees, though some employees volunteered and others were forced. They also created a Bigger Bodies Handbook and Relocation Guide to implement into employee training. Presumably, in case the experiments ever rebelled (or to keep lower-ended employees in the dark), Playtime Co. placed Toy Parts inside the Puzzle Pillars so they could continue to build more giant toys. However, The Prototype did not want the Bigger Bodies Initiative to continue and began to sabotage Playtime Co.'s progress, presumably after he escaped confinement.

On July 18th, 1992, Huggy Wuggy escaped Playtime Co. after accessing the ventilation system, killing 5 of the security team employees sent to get him and causing the other 6 to go missing, before he was finally sedated and captured, whilst standing in front of a house presumed to be his foster home. (This implies that the orphan soul inside Huggy was scared and wanted to return to a familiar location.) On August 8th, 1995, Kissy Missy was being relocated to Playcare when an unknown entity, presumably The Prototype or CatNap, cut her straps and killed the employees on the train she was on. This was also the date that The Prototype created a massive rebellion known as "The Hour of Joy", that led to the deaths of many Playtime Co. scientists and employees, forcing the higher-up employees to flee the factory, as screaming can be heard in the background of both tapes. After this incident, Leith Pierre sent in Resource Extraction Specialists to collect the Toy Parts in the Puzzle Pillars, while The Prototype sent savage monsters such as 1170, 1222 and Boxy Boo to stop them and use their bodies to feed the starving experiments around the factory, such as the Wuggies.

Aftermath

Eventually, Playtime Co. stopped sending in Resource Extraction Specialists, and the Bigger Bodies Initiative came to a close. Unfortunately for the experiments, this left them without a steady source of food. Though The Prototype didn't require sustenance to survive, the other toys could only survive on larger portions of food. The monsters, now desperate and out of options, began to consume the smaller toys to survive.[3] Any spare toys or toy parts that the monsters left behind were grafted onto The Prototype, which revived them and presumably assembled them onto his body. This method kept the malnourished experiments alive until the eventual return of The Player.

Trivia

  • The Bigger Bodies Initiative was teased in Rowan Stoll's Computer Database before Project: Playtime came out.
  • In the Factory level, there's an Easter egg of a real-world book called "The Best That Money Can't Buy". The contents of this book thematically match up with the purpose of the Bigger Bodies Initiative.

References