Shoppy/Holiday Events

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The Holiday Special event was an event released on December 23, 2022 for Project: Playtime. The event introduced a limited time shop consisting 9 new cosmetics celebrating Christmas day.

Update Log

  • Added festivity
  • Blurry Textures due to Texture Streaming for some users fixed
  • General Graphics Performance Improvements
  • Fixed imprisoned players being impossible to kill
  • Fixed wuggies in feeding pit not disappearing after they kill someone
  • Added Spanish subtitles to tutorial, and subtitles option for tutorial
  • Fixed one cause behind some games having two monsters
  • Fixed whole game time travelling forwards 2 minutes when you pull down the pipe
  • Fixed chat not being visible after moving to a new map
  • Fixed regional price discrepancies
  • Fixed revive HUD not always disappearing
  • Improved audio performance
  • Fixed spamming buttons exploits
  • Improved quickplay reliability
  • Fixed charge hug not connecting
  • Added Mom Spaghetti and Bank Vault Boxy sounds
  • Adjusted the rotating shop to have more of a bias towards skins and outfits opposed to masks
  • Added Welding Mask, Steampunk Goggles, Clown Hat, and Swimsuit Girl outfits to normal shop rotation
  • Added Candy Cane Skin, Black Ice Skin, Candy Cane Hand, Gingerbread Hand, Gingerbread Grabpack, Santa Outfit, Nutcracker Outfit, and Elf Outfit to the limited-time Holiday Special store that goes live on 12/23
  • Swapped the left and right hand options in the customization menu to make it so that the left option changes the left hand for the customization camera POV
  • Revamped cosmetic item thumbnails to fill empty space better
  • Improved player first person camera shake
  • Fixed issue with the first person grabpack wire clipping through the gun model
  • Improved train collision
  • Fixed Boxy's head being too big in the Toybox menu
  • Fixed the roll animation not playing properly when you try to roll while crouched
  • Fixed the light fixture on port-a-lounges not being parented to the model properly
  • Fixed T-Pose Emote causing some outfits to twist weirdly
  • Fixed the issue that caused skins of the wrong character to occur in the monster select menu, resulting in the T-Posing monster look

Cosmetics

Image Cosmetic Name Price Rarity Category
GrumpyHuggySkinIcon.png
Grumpy Huggy

Playcoins.png 540 Playcoins

ChristmasRareRarity.png
Huggy Wuggy
SantaOutfit.png
Santa Hat

Playcoins.png 770 Playcoins

ChristmasEpicRarity.png
Outfits
GingerbreadPackSkin.png
GIngerbread GrabPack

Playcoins.png 1,100 Playcoins

ChristmasLegendaryRarity.png
GrabPack
CandyCaneSkin.png
Candy Cane Skin

Playcoins.png 460 Playcoins

ChristmasRareRarity.png
Skins
NutcrackerOutfit.png
Nutcracker Outfit

Playcoins.png 1,100 Playcoins

ChristmasLegendaryRarity.png
Outfits
CandyCaneHandIcon.png
Candy Cane Hand

Playcoins.png 310 Playcoins

ChristmasRareRarity.png
Hands
GingerbreadHandIcon.png
Gingerbread Hand

Playcoins.png 520 Playcoins

ChristmasEpicRarity.png
Hands
ElfOutfit.png
Elf Hat

Playcoins.png 460 Playcoins

ChristmasRareRarity.png
Outfits
BlackIceSkin.png
Black Ice Skin

Playcoins.png 520 Playcoins

ChristmasEpicRarity.png
Skins

Gallery

The Valentine's Day Extravaganza event was an event released on February 13, 2023 for Project: Playtime. The event introduced a limited time shop consisting of 6 new cosmetics celebrating Valentine's Day.

Update Log

The Valentine's Day Patch

Cosmetics

  • Chocolate Box
  • Chocolate Hand
  • Chocolate Player Skin
  • Player Skin
  • Heart Glasses
  • Halo Hat

Improvements to Cosmetics

  • New UI for customizing color on select cosmetics
  • 36 color options for Original Hands, Default Player Skin, Kisses Player Skin, Graffiti Hand, Spiky Hand, and Voxel Hand
  • Improved default player skin
  • Improved Huggy's mouth model
  • Replaced Skeleton Outfit with Skeleton Skin (all players who previously owned the Skeleton Outfit should now have the Skeleton Skin instead)
  • Improved cosmetic icons
  • Improved materials on Robot Huggy and Robot Mommy

Features

Host Migration

  • When a host leaves, the state of the game is saved. The new host's game will load that state, and you will be put right back where you were, as if the host never left!
  • Tickets, toy parts, train location, and more are saved
  • There are more updates to this system on their way.

Monster Selection

  • You can now opt out of being monster.
  • Players who have opted in to being monster have a little blue hand by their name in the lobby
  • More fair selection of who is monster

Audio Improvements

  • Improved spatial audio for monster footsteps
  • Improved ambient music

Fixes, Adjustments, and Bug Squashing

  • Brightened Factory Map
  • Fixed exploit where people could be pulled out of the feeding pit prematurely
  • Fixed UI scaling on lower resolutions
  • Updated localization files
  • Fixed text boxes in settings menu not properly updating settings
  • Fixed emote menu clickable area
  • Fixed silent mommy exploit
  • Optimized memory usage
  • Fixed overlapping music
  • Removed Toy Box countdown timer

Trailer

Cosmetics

Image Cosmetic Name Price Rarity Category
KissesSkin.png
Kisses Skin

Playcoins.png 460 Playcoins

ValentinesRareRarity.png
Skins
ChocolateSkin.png
Chocolate Skin

Playcoins.png 770 Playcoins

ValentinesEpicRarity.png
Skins
ChocolateHand.png
Chocolate Hand

Playcoins.png 310 Playcoins

ValentinesRareRarity.png
Hands
ChocolateBoxySkin.png
Chocolate Boxy

Playcoins.png 1,650 Playcoins

ValentinesLegendaryRarity.png
Boxy Boo
HaloHat.png
Halo Hat

Playcoins.png 310 Playcoins

ValentinesRareRarity.png
Hats
HeartGlasses.png
Heart Glasses

Playcoins.png 310 Playcoins

ValentinesRareRarity.png
Faces

Gallery

The Luck of the Irish event is a currently ongoing event announced on March 10, 2023 for Project: Playtime. The event introduced a limited time shop consisting 7 new cosmetics celebrating Saint Patrick Day.

Update Log

Gameplay Changes

Puzzles

  • Added indicator on all 3 sides of pillars to display how many puzzles are solved on the pillars.
  • Toy part now comes out of the pillar's doors
  • Increased number of rounds for the Reflex puzzle from 10 -> 16

Survivors

  • Reduced auto-revive time from 60s -> 30s
  • Improved first-person animations when using grabpack
  • Added animations for breathing in lockers

Perks and Sabotages

Power Walker has been changed to Roly Poly

  1. Level 1 grants 1.5x roll distance, Level 2 grants 2x roll distance, Level 3 grants 2.5x roll distance.
  2. Roll cooldown reduced from 5s -> 4.25s
  3. Roll cooldown now starts when the roll ends

Distant Savior Number Adjustments

  1. Level 1: 20% faster revive time
  2. Level 2: 30% faster revive time
  3. Level 3: 40% faster revive time

Leave No Trace Rework

  1. Players without the perk will leave footsteps always, whether crouching, walking, or sprinting.
  2. Crouching with this perk equipped for 0.25s will make all existing footsteps quickly disappear
  3. Level 1: no footsteps while crouching
  4. Level 2: no footsteps while walking
  5. Level 3: no footsteps everThis does not change audio cues, only visual footprints.

Developer note: No Trace wasn't very useful before. This should make it viable to run, and the other adjustments should increase the risk associated with not running it.

Shadow Walker number adjustments

  1. Level 1: 50% faster crouch move speed
  2. Level 2: 75% faster crouch move speed
  3. Level 3: 100% faster crouch move speed

Think Fast Rework

  1. Now reduces the number of rounds on the Reflex puzzle
  2. Level 1: 2 fewer rounds
  3. Level 2: 4 fewer rounds
  4. Level 3: 6 fewer rounds

Developer note: the Reflex puzzle was very fast to complete, and the old Think Fast perk wasn't very strong. Increasing the required rounds to 16, and reworking a perk to allow players to effectively revert the puzzle to its pre-patch numbers, should increase the difficulty while increasing the viability of running this perk.

No Pack

  1. Grabpacks can be repaired instantly, and survivors get UI showing who needs their grabpack fixed
  2. Level 1: Sabotage lasts 5 seconds
  3. Level 2: Sabotage lasts 10 seconds
  4. Level 3: Sabotage lasts 15 seconds

Developer note: No Pack wasn't very fun to play against, and repairing took way too long to be worth it. This change hopefully reduces some frustration surrounding this sabotage, while increasing the skill required to use it effectively.

Cosmetics

Added

  • Shamrock Survivor Skin
  • Leprechaun Outfit
  • Leprechaun Beard
  • Lady Luck Mommy Skin
  • Lucky Hands
  • Pot of Gold Grabpack
  • Fingers Crossed Gesture

Improved

  • Items in store can now be previewed before purchasing
  • All hair items are now colorable
  • Added equip animations
  • Updated ponytail hair model to match style of other hair cosmetics

UI

Added

  • In-game Scoreboard for Survivors
  • See how your teammates are doing, what perks they have, and more
  • Indicator for players who need their grabpack repaired during the No Pack sabotage
  • Added setting for Grabpack volume

Improved

  • Improved perk selection screen user flow
  • Displays all 3 perk slots clearly
  • Allows for un-equipping perks
  • Improved style of various texts throughout the game
  • Reduced Result Screen time from 30s -> 15s
  • Added more variants for overall result of match

Bug Fixes

  • Fixed camera clipping when carried by monster
  • Fixed floating hands in the lobby
  • Fixed potential crash related to music switching
  • Fixed some clipping with Princess Dress
  • Fixed survivors being able to enter lockers while No Escape sabotage is active
  • Fixed Spanish not appearing as a localization option
  • Fixed invalid sessions sometimes appearing in server browser
  • Fixed wrong character showing up in customize menu
  • Fixed invisible one-way audio walls in Theater and Factory
  • Fixed Genius perk not doing anything
  • Fixed visibility issues with footprints
  • Updated Credits
  • Fixed Limit FPS not working as expected
  • Fixed ticket reward inconsistencies
  • Fixed lobby music playing in tutorial
  • Various fixes for jumpscare reliability
  • Fixed pressing "Enter" as monster locking movement for 5 seconds
  • Fixed "repair puzzles" indicator not showing for monsters
  • Fixed not being able to wear masks with ponytail equipped
  • Fixed lighting and normals on many cosmetics
  • Fixed default survivor skin UVs
  • Booby Trap Sabotage activation now properly notifies monster of location of sabotage
  • Fixed various UI masking issues


Trailer

Cosmetics

Image Cosmetic Name Price Rarity Category
LadyLuckMommySkin.png
Lady Luck Mommy

Playcoins.png 1,250 Playcoins

SaintPatricksRareRarity.png
Mommy Long Legs
ShamrockSkin.png
Shamrock Skin

Playcoins.png 1,250 Playcoins

SaintPatricksEpicRarity.png
Skins
LeprechaunOutfit.png
Leprechaun Outfit

Playcoins.png 770 Playcoins

SaintPatricksEpicRarity.png
Outfits
LeprechaunBeard.png
Leprechaun Beard

Playcoins.png 310 Playcoins

SaintPatricksRareRarity.png
Faces
PotOGoldPack.png
Pot O' Gold Pack

Playcoins.png 1,100 Playcoins

SaintPatricksLegendaryRarity.png
GrabPack
LuckyHand.png
Lucky Hand

Playcoins.png 520 Playcoins

SaintPatricksEpicRarity.png
Hands
Emotes FingerCrossed.png
Fingers Crossed

Playcoins.png 310 Playcoins

SaintPatricksRareRarity.png
Emotes

Gallery

The Bunzo Egg-stravaganza event was an event released on April 4, 2023 for Project: Playtime. The event introduced a limited time shop consisting 6 new cosmetics to celebrate Easter. This is also the first event update to add major gameplay overhauls such as new puzzles and dash handles.

Update Log

Cosmetics

Added

  • Marshmallow Huggy
  • Chocolate Bunzo Outfit
  • Easter Bunzo Outfit
  • Easter Egg Hand
  • Easter Basket Grabpack
  • Easter Egg Player Skin

Improved

  • Cosmetic Presets now available

Gameplay Additions

  • 2 new puzzles; Maze and Claw
  • Added Monster Chase Music
  • Added new Dash Handles for increased mobility around the map
  • AFK players are now kicked after a warning
  • French, German, Italian, Portuguese, and Russian localization
  • In-game change list
  • Lockers now alert the monster when a survivor has been in them for more than 45 seconds
  • Changed cooldown on Boxy's grab ability from 5s to 12s
  • Added 10 second timer before games start, so that players can finalize customization before the round starts
  • Puzzle pillars now randomize which puzzles are on each face
  • Removed some exploitable areas in Theater and Factory
  • Tweaked huggy's air control values to bring him in line with other characters
  • Survivor & Monster HUD overhauls to bring more character and better information to players
  • Ability to turn off text chat

Developer note: Adding more puzzles is only the first step of improving the variety of gameplay in Project: Playtime's Escape gamemode
Developer note: Boxy's grab was available too often. Increasing the cooldown should make it feel more fair.

Bug Fixes

  • Fixed wrong music in monster tutorial
  • Updated localization files
  • Fixed players being stuck in falling animation when monster leaves game
  • Fixed emotes being displayed twice in inventory
  • Fixed Toy Box level purchase preview showing items the player already owns
  • Fixed perks unequipping themselves
  • Fixed issue where quick play could sometimes disable hosting games
  • Fixed monsters being invisible in shop preview when playing emotes
  • Fixed some colorable cosmetics having white thumbnails

Cosmetics

Image Cosmetic Name Price Rarity Category
MarshmallowHuggyIcon.png
Marshmallow Huggy

Playcoins.png 1,500 Playcoins

EasterLegendaryRarity.png
Huggy Wuggy
EasterEggSkinFull.png
Easter Egg Skin

Playcoins.png 770 Playcoins

EasterEpicRarity.png
Skins
ChocolateBunzoOutfit.png
Chocolate Bunzo Outfit

Playcoins.png 770 Playcoins

EasterEpicRarity.png
Outfits
EasterBunzoOutft.png
Easter Bunzo Outfit

Playcoins.png 770 Playcoins

EasterEpicRarity.png
Faces
EasterEggBasketGrabpack2.png
Easter Basket Pack

Playcoins.png 770 Playcoins

EasterEpicRarity.png
GrabPack
EasterEggHand.png
Easter Egg Hand

Playcoins.png 310 Playcoins

EasterRareRarity.png
Hands

Gallery