Unused Content

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Cassie.png Contains Discontinued Information

This article contains information that has been discontinued by Mob Entertainment. Please keep in mind what that you are about to see is content that is unused.


This page is a list of unused content found in Poppy Playtime. This includes content that has been removed, changed or left unreleased.

Unused Assets

Image Description Type
PoppyPlaytimeOldestLogo.png An old version of the logo. Logo
Music theme and voice sound effects found in the files that hint to a Simon Says game in Chapter 1 that the player would need to play in order to turn the power back on. Concept, SFX, OST
PlaytimeLogoOutsideFactory.png A unseen model of the Playtime Co. logo outside the entrance of the Factory. Model
UnknownPaintingsBelow.png The unseen frames below the Security room and Poppy's poster. It creepily shows presumely the developers' faces or the Playtime Co. employees. Model
CafeteriaEmptyRoom.png A empty room of the Cafeteria in the Playtime Area. Room
TestingEmptyRoom.png A empty room of the Testing Room in the Playtime Area. The room also seems to be filled with a red-themed light source, hinting at the fact that it was possibly a testing area for toy productions, but then it was likely transformed into a laboratory to create the experiments. This is all speculation though, none of this has been confirmed. Room
TheaterEmptyRoom.png A empty room of the Theater in the Playtime Area. Curiously, The Theater is larger than the other 2 rooms, possibly hinting at the fact that this room was at the very least in early development stages. Interestingly, the door to the Theater is seen possibly open in the Chapter 2 Trailer. Room
File:UnusedGlassStand?.png A unseen model of the Glass Stand below the room where you get the Red Hand for your GrabPack. Model
UnusedRoom1.png A unused room that was most likely to be planned to be the final room after Huggy Wuggy chases you. Upon entering the unused room, There is a cutscene of the player shutting down the door. The room contains what it looks like to be bookshelves, a desk, and a chair, However, one of those bookshelves are fake. It leads to a staircase where you enter a unused version of Poppy's Room. Room
UnusedStaircase1.png A unused staircase after you leave the Unused Room. If you walk down the staircase, You can enter the unused version of Poppy's Room. Room
UnusedPoppyRoomHallway.png The unused version of the hallway leading to Poppy's Room. Room
UnusedPoppyRoom1.png The unused version of Poppy's Room. Instead of Poppy Playtime being in a glass box, She's instead in a blue cloth hanged up from the ceiling. Room
HuggyUnusedJumpscareArea.png The unused version of the area where Huggy Wuggy jumpscares you. This is also where the old model of Huggy Wuggy is in. Room
UnusedOfficeRoom1.png A large unused room of what it looks like to be a office. Room
UnusedOfficeDeskRoom.png A unused room with a office desk and a chair on it. Room
UnusedOfficeRoom2.png A large unused room of what it looks like to be a office lobby or a office desk for Leith Pierre or Elliot Ludwig. Room
UnusedOfficeBathroom.png A unused room with what it looks like to be a bathroom. Shockingly, The colored doors on the bathroom are actually the color code for the Security room. Room
UnusedDollRoom1.png A unused room with what it looks like to be a doll assembly room. This room can be seen from the Vintage Poppy Commercial VHS Tape/Intro cutscene of the game. This room is surprisingly disturbing. Room

StairwayToHellRoom.png

StairwayToHellRoomALT.png

A unused room behind the door with the sign that says Stairway to Hell. This room could have been unused because it might convince players that they have the right path but dies anyways, or they fall and actually live but be stuck there. Room
OldStory.jpg An old synopsis teased by the developers planned for the game. Its most likely work similar to the start screen when starting Chapter 1: A Tight Squeeze. Storyline
UnusedLobby.png The BETA version of the Main Entrance that went unused. Room
LofiPlaytimeArea.webp The BETA version of the Playtime Area that went unused. Room
LofiGrabPack.webp The BETA version of the Security room that went unused. Room
OutsideFactory.webp You were originally intended to enter the Playtime Co. Factory by opening the door outside it. This has been scrapped for unknown reason. Room
OldPoppyPlaytimeChap1Hands.png Your main character driving up to the Playtime Co. Factory in a car. Room
Oldassoutsidelameass.png An outside view of the parking lot, showing the car you were supposed to drive in. Room
PBoxWhat.png A brightly glowing object with an also glowing Playtime logo on top, most likely a placeholder object, an unused item for a tutorial, or a prototype version of the colored boxes you have to pick up later on in the finished game. Room
ErectGrabPack.webp The BETA version of the GrabPack's length mechanic. Instead of text, only a circle indicator is currently used today. Mechanic
Thanksforplaying.png A sign reading "Thanks for playing!" used during a Beta version, as either a demo or just a test. Room/Mechanic
Housepoppyplaytime.png An image of a VERY old version of the game, in which you played as a small toy in a house, being chased by a furless Huggy Wuggy. It was also revealed that The Prototype, Poppy, and Candy Cat, along with other toys, were also going to be featured in here as well. The story was also, somehow, very similar to the current one. It is told to not have gotten past the idea phase, but from the image it looks like it got far into development. Game/Idea
SnuggyWuggy.png An old image in the files, showing an alternate version of Huggy where his whole face is blue and pulled downards. Image

Image Description Type

ScariPillar.png

FurSimulation.png
RenderCutiePie.png

Unused models for the proto-type PJ Pug-a-Pillar, originally known as Cassie Cutie-Pillar. (More documented in TLSIPPC2 or in it's official page.) Concepts/Models

Daisy chapter2.png

DaisyJumspscareBETA.gif

Daisy, originally the enemy that would attack you in Musical Memory, who was later replaced with Bunzo Bunny. (More documented in TLSIPPC2 or in it's official page.) Concepts/Models
Scrappedmommydeath.gif
An early storyboard animation showing that Mommy Long Legs's death was originally going to have her pulled in to the grind by her hands, and have her head get crushed instead of her Cephalothorax, or torso. (More documented in TLSIPPC2) Concept/Animation/Story
LoveBugLostToy.png
A concept for one of the toys that would try to attack you in one of the three mini-games, named Love Bug. (More documented in TLSIPPC2 or in it's official page.) Concept/Toy
CyDogLostToy.png
A concept for one of the toys that would try to attack you in one of the three mini-games, named Cy-Dog. (More documented in TLSIPPC2 or in it's official page.) Concept/Toy
LillyTheFrogLostToy.png
A concept for one of the toys that would try to attack you in one of the three mini-games, named Lilly. She was planned to move on her rollerskates, and be mascot for a fictional company called "Frog Skates". (More documented in TLSIPPC2 or in it's official page.) Concept/Toy
SunniBuddiLostToy.png
A concept for one of the toys that would try to attack you in one of the three mini-games, named Sunni Buddy. However, she did show up in the rejected toys area in the official game. She was planned to have a bendable stem, be able to sing, and have a creepy voice. (More documented in TLSIPPC2 or in it's official page.) Concept/Toy
MonsterTruckLostToy.png
A concept for one of the toys that would try to attack you in one of the three mini-games, named Monster Truck. (More documented in TLSIPPC2 or in it's official page.) Concept/Toy

JollyClownLostToy1.png

JollyClownLostToy2.png
JollyClownLostToy3.png
JollyClownLostToy4.png

A concept for one of the toys that would try to attack you in one of the three mini-games, named Jolly Clown. His concept went through 4 designs, before being ultimately scrapped.(More documented in TLSIPPC2 or in it's official page.) Concept/Toy
ProductionRoomLostLocation.png
A concept for a factory room, similar to the green hand molding room, that would appear before the Wack-a-Wuggy room. (More documented in TLSIPPC2.) Concept/Room

QualityControlLostLocation.png

QualityControl2LostLocation.png
QualityControl3LostLocation.png

A concept for a factory room, similar to the green hand molding room, that would appear before the Statues game. (More documented in TLSIPPC2.) Concept/Room

DaisyConcepts1.png

DaisyConcepts2.png
DaisyConcepts3.png

Unused concepts for Daisy, when she was still planned to be Bunzo's predecessor. (More documented in TLSIPPC2) Concepts

MommyConcepts1.png

MommyConcepts2.png
MommyConcepts3.png
MommyConcepts4.png
MommyConcepts5.png
MommyConcepts6.png
MommyConcepts7.png
MommyConcepts8.png
MommyConcepts9.png
MommyConcepts10.png
MommyConcepts11.png

Concept for Mommy Long Legs (More documented in TLSIPPC2) Concepts

MusicalMemoryConcept-Monkey.png

MusicalMemoryConcept-Clown.png
MusicalMemoryConcept-Fox.png
MusicalMemoryConcept-Princess.png
MusicalMemoryConcept-BlueBird.png
MusicalMemoryConcept-YellowBird.png
MusicalMemoryConcept-Ballaereena.png
MusicalMemoryConcept-Birdareena.png

Concept for the Musical Memory antagonist, before Bunzo was selected. (More documented in TLSIPPC2) Concepts

BunzoConcepts1.png

BunzoConcepts2.png
BunzoConcepts3.png

Concepts for the Bunzo. (More documented in TLSIPPC2) Concepts
DaisyPurplebron.png
Unused trailer footage and models. (More documented in TLSIPPC2) Promo
PoppyPeak.png
An image from an unused opening to the game, in which the player would see Poppy peaking around a corner, and have to chase her through a ten minute obstacle course through the catwalks. (More documented in TLSIPPC2) Gameplay/Rooms
WhyOhMy.png
An image for a work in progress introduction for Mommy Long Legs, in which she would hang from the ceiling instead, and have entirely different dialouge. (More documented in TLSIPPC2) Gameplay/Dialouge/Animation
WhyOhMyVersion2.png
An image for a work in progress introduction for Mommy Long Legs, in which it appears she would have a different model, and have entirely different dialouge. (More documented in TLSIPPC2) Gameplay/Dialouge/Animation
Love dog.png
A toy found in the files called 'Love Dog'. It is likely that this toy would be found in the scrapped toys room, but fittingly, they were entirely scrapped from the game. Model/Character

SunMural1.png

SunMural2.png
Bandicam 2023-05-07 20-21-07-441.jpg

A very early version of the game station, featuring a giant sun and moon on the ceiling. (More documented in TLSIPPC2) Room

MoonMural1.png

MoonMural2.png
MoonMural3.png

Revamped version of the sun & room game station. (More documented in TLSIPPC2) Room

MusicalBurning.png

MusicalBurning2.png

A very early version of Musical Memory. (More documented in TLSIPPC2) Room
Lost buttons for Musical Memory. All of these can be seen as actual buttons in the concept art shown in the article above, with the exception being that 'Grey' doesn't have a sound file. Audio
An unused animation and audio of Poppy getting hit and saying "Ow!", likely for if the player were to hit her with the GrabPack. Animation/Audio

Image Description Type
Ok.webp
An unused map for Project: Playtime of a forest. (Possibly a testing map) Map

HuggyWinScreen.png

MommyWinScreen.png
BoxyWinScreen.png
SurvivorLoseScreen.png

Winning screens for each monster and the survivors. GUI

UnusedShoppy2.png

UnusedShoppy1.png

An unused concept/design for the Shoppy page, showing how a cosmetic's page would look in the Shoppy menu. Concept/GUI
Emotes-FU-Scrap.png
An unused emote, in which the grabpack hands would transition into a middle finger sign. This could be achieved by pressing the 'F' and 'U' keys at the same time in the multiplayer prototype in the files of Chapter 2. Emote
Rifle.png
An unused icon of a rifle, in the same style of the perks and sabotage icons. Image
An unused animation for Boxy Boo of him hiding in his box, peaking out, and suddenly jumping out. Emote

Navigation

Media
The Game
Chapter 1: "A Tight Squeeze"Chapter 2: "Fly in a Web"Chapter 3: "Deep Sleep"
Spinoffs
Project: Playtime
Soundtracks
Poppy Playtime Ch. 1Poppy Playtime Ch. 2Poppy Playtime: Secret SoundtrackProject: PlaytimePoppy Playtime Ch. 3Collaboration Soundtracks
Collaborations
Monsters & Mortals CollaborationGamejolt CollaborationYoutooz Collaboration
Trailers
Chapter 1 TrailerChapter 2 TrailerChapter 3 Teaser TrailerChapter 3 Teaser Trailer 2
ARGs
Rowan Stoll's Computer DatabaseChapter 3 Interactable ARG
Miscellaneous
Film AdaptationOrientation NotebookPlaytime Co. Virtual Security SystemMerchandiseUpdate Patch LogUnused Content

References